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Making Crash of the Titans :: Inside Radical Entertainment

Get radical with Gary's look at Radical Entertainment and how they made their new Crash of the Titans video game!
Coutesy of Radical

Lurking in Vancouver, Canada is Radical Entertainment - the creators of tons of video games, including the new [kwlink]Crash of the Titans[/kwlink] game for PS2, [kwlink]Xbox 360[/kwlink] and [kwlink]Wii[/kwlink]. Slipping into his [kwlink]Crash Bandicoot[/kwlink] [kwlink]costume[/kwlink], Gary tried to sneak in to uncover their deep-dark secrets. The [kwlink]disguise[/kwlink] didn't work so well, but the friendly folks at Radical agreed to chat with Gary about life at Radical and how they made Crash of the Titans anyway!

Get radical with Gary's look at Radical Entertainment and how they made their new Crash of the Titans video game!
Welcome to Radical
Get radical with Gary's look at Radical Entertainment and how they made their new Crash of the Titans video game!
Building a Better Bandicoot

From Squeaky Pants to Bug-Stomping

Making Crash of the Titans took about a year. It started with the idea of letting Crash "Jack" [kwlink]huge monsters[/kwlink], the idea got approved and the game got rolling. Team Crash was made up of 60 people - artists, programmers and one lonely comedy writer named Chris "They're talking animals that wear pants!" Mitchell (that's him below!) sat down and got to work building the game in three stages.
  • Stage 1: Pre-Production - Two months of planning and organizing.
  • Stage 2: Production - Nine months of building [kwlink]3D worlds[/kwlink], characters, moves and more.
  • Stage 3: Release - More than a month of bug-squashing as 10,000 errors are fixed so the game wouldn't suddenly turn into a pumpkin, [kwlink]delete your memory card[/kwlink], or sign you up for American Gladiators.
  • Get radical with Gary's look at Radical Entertainment and how they made their new Crash of the Titans video game!
    Chris Mitchell
    Get radical with Gary's look at Radical Entertainment and how they made their new Crash of the Titans video game!
    Lunch at Radical

    Planning a Titan of a Game

    The first thing team Radical did was put a bunch of crazy ideas together. They started with a story full of [kwlink]jokes[/kwlink], Nina Cortex becoming the diva of evil, Engine losing his toast recipe and Neo Cortex wearing squeaky rubber pants. Ew. Then they came up with [kwlink]monsters[/kwlink], bosses, combat moves and bizarre levels. Next the Radical games crew hired awesome [kwlink]voice actors[/kwlink] like Tom Kenny, the voice of [kwlink]SpongeBob SquarePants[/kwlink], to do the crazy voices.

    [kwlink]Click Here[/kwlink] for more info on Radical Entertainment, including the programs and computers used to make Crash of the Titans and why it involved an awful lot of mac 'n cheese.

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    Gamedev_140x100

    Is Being a Game Developer Your Dream Job?

    • Heck yeah!
    • As long as I get to make the games I want.
    • Not if I have to make PS3 games.
    • I'd rather be a supervillain.

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