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Star Wars Minis: Champions of the Force Set Previews

We have exclusive sneak-peek previews of the Star Wars Miniatures: Champions of the Force expansion set!
Courtesy of Wizards

The [kwlink]Star Wars Miniatures[/kwlink] game is an awesome mix of [kwlink]Star Wars[/kwlink] action, [kwlink]plastic toys[/kwlink] and [kwlink]strategy combat[/kwlink]. It turns all the [kwlink]heroes[/kwlink], [kwlink]villains[/kwlink], droids, [kwlink]clones[/kwlink] and [kwlink]Jedi[/kwlink] from the [kwlink]Star Wars movies[/kwlink] into plastic figures and gives them attack and defense ratings so you can battle with them! The next set, Champions of the Force, is all about the heroic Jedi and evil Sith and it drops on June 9, 2006. We have exclusive previews of figs from this new set right here. Check 'em out and click the pics for bigger images!

Star Wars Miniatures: Champions of the Force Official Set List

Here it is - the complete list of every fig in the Champions of the Force set, complete with faction and rarity! The large figs aren't confirmed though so if anybody has the 411 on them, please send the info to .

*UPDATE*

OLD REPUBLIC

  • 1/60 Bastila Shan (VR)
  • 2/60 Jedi Consular (U)
  • 3/60 Jedi Guardian (U)
  • 4/60 Jedi Sentinel (U)
  • 5/60 Old Republic Commander (U)
  • 6/60 Old Republic Soldier (C)
  • SITH

  • 7/60 Dark Jedi (U)
  • 8/60 Dark Jedi Master (U)
  • 9/60 Dark Side Enforcer (U)
  • 10/60 Darth Bane (VR)
  • 11/60 Darth Malak (VR)
  • 12/60 Darth Nihilus (VR)
  • 13/60 Exar Kun (VR)
  • 14/60 Massassi Sith Mutant (U)
  • 15/60 Sith Assault Droid (U)
  • 16/60 Sith Trooper (C)
  • 17/60 Sith Trooper (C)
  • 18/60 Sith Trooper Commander (U)
  • 19/60 Uliq Qel-Droma (VR)
  • REPUBLIC

  • 20/60 Barriss Offee (R)
  • 21/60 Clone Commander Bacara (R)
  • 22/60 Clone Commander Cody (R)
  • 23/60 Clone Commander Gree (R)
  • 24/60 Depa Billaba (R)
  • 25/60 Even Piell (R)
  • 26/60 General Windu (R)
  • 27/60 Jedi Padawan (U)
  • 28/60 Jedi Weapon Master (U)
  • 29/60 Kashyyyk Trooper (C)
  • 30/60 Mas Amedda (R)
  • 31/60 Queen Amidala (R)
  • 32/60 Qui-Gon Jinn, Jedi Master (R)
  • 33/60 Republic Commando - Boss (U)
  • 34/60 Republic Commando - Fixer (C)
  • 35/60 Republic Commando - Scorch (C)
  • 36/60 Republic Commando - Sev (C)
  • 37/60 Saleucami Trooper (C)
  • 38/60 Utapau Trooper (C)
  • SEPARATIST

  • 39/60 Crab Droid *LARGE* (U)
  • 40/60 Darth Maul, Champion of the Sith (R)
  • 41/60 Darth Sidious, Dark Lord of the Sith (R)
  • 42/60 Octuptarra Droid *LARGE* (R)
  • REBEL

  • 43/60 Hoth Trooper w/Atgar *LARGE* (R)
  • 44/60 Luke Skywalker, Young Jedi (VR)
  • 45/60 Yoda of Dagobah (VR)
  • IMPERIAL

  • 46/60 Coruscant Guard (C)
  • 47/60 Dark Trooper, Phase I *LARGE* (C)
  • 48/60 Dark Trooper, Phase II *LARGE* (U)
  • 49/60 Darth Vader, Champion of the Sith (VR)
  • 50/60 Sandtrooper (C)
  • 51/60 Snowtrooper With E-Web Blaster *LARGE* (R)
  • NEW REPUBLIC

  • 52/60 Corran Horn (R)
  • 53/60 Jacen Solo (VR)
  • 54/60 Jaina Solo (VR)
  • FRINGE

  • 55/60 Arcona Smuggler (C)
  • 56/60 Gundark (U)
  • 57/60 HK-47 (VR)
  • 58/60 R5 Astromech Droid (C)
  • 59/60 Ugnaught Demolitionist (C)
  • 60/60 Varactyl Wrangler (C)
  • Star Wars Miniatures: Champions of the Force Preview Images #5

    Qui-Gon Jinn, Jedi Master, trained Obi-Wan Kenobi but was killed by Darth Maul. The deadly Darth Maul, Champion of the Sith, killed Qui-Gon Jinn before being slain by Obi-Wan Kenobi.

    Star Wars Miniatures: Qui-Gon Jinn, Jedi Master Info

    Figure: Qui-Gon Jinn, Jedi Master
    Faction: Republic
    Cost: 35
    Hit Points: 110
    Defense: 20
    Attack: +14
    Damage: 20
    Set #: 32/60
    Rarity: Rare
    Special Abilities:
  • Unique
  • Melee Attack
  • Double Attack
  • Force Powers:
  • Force 5.
  • Anticipation - Force 1: Reroll initiative once per round.
  • Force Spirit 6 - If this character is defeated, immediately add 6 Force points to an allied character with a Force rating; that allied character can spend Force points 1 extra time per turn for the rest of the skirmish.
  • Lightsaber Sweep - Force 1, replaces attacks: Can attack every adjacent enemy once.
  • Master Speed - Force 1: This character can move 6 extra squares on his turn as part of his move.
  • Star Wars Miniatures: Qui-Gon Jinn, Jedi Master Strategy Tips

    Ok, he looks like he's wearing a poncho and just got wedgied, but he's still a powerful fig! He's decent at causing damage, has a ton of Force powers and gives one of your [kwlink]other figs[/kwlink] a big boost when he gets defeated. Team him with some other Jedi and send him out first so your opponent has to clobber him first.

    Star Wars Miniatures: Darth Maul, Champion of the Sith Info

    Figure: Darth Maul, Champion of the Sith
    Faction: Seperatist
    Cost: 53
    Hit Points: 150
    Defense: 20
    Attack: +13
    Damage: 20
    Set #: 40/60
    Rarity: Rare
    Special Abilities:
  • Unique
  • Deadly Attack - Scores a critical hit on an attack roll of natural 19 or 20.
  • Melee Attack
  • Quadruple Attack
  • Force Powers:
  • Force 3.
  • Force Leap - Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity.
  • Lightsaber Assault - Force 1, replaces attacks: Make 2 attacks.
  • Lightsaber Deflect - Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11.
  • Sith Rage - Force 1: +10 Damage on all attacks this turn.
  • Star Wars Miniatures: Darth Maul, Champion of the Sith Strategies

    He slices, dices, makes julienne [kwlink]fries[/kwlink] and [kwlink]looks cool[/kwlink] doing it. His Force Leap lets him move anywhere you want, Lightsaber Deflect protects him from shooty bad guys and if he starts his turn next to an opponent, his Quadruple Attack and Sith Rage means it's over. Activate him last in a turn, charge your opponent's biggest fig or a cluster of [kwlink]important ones[/kwlink], then cross your fingers that you win initiative.

    These two figs first appeared in Inquest Gamer magazine #134 but this is the full info on their abilities. Next week we have a list of all the [kwlink]figs[/kwlink] in the set and then the review!

    Star Wars Miniatures: Champions of the Force Preview Images #4

    The Republic Commando Boss is the perfect leader for a Republic Commando squad! Jedi Consulars are trained in the use of the Force to defeat their enemies and bring peace to the galaxy. They also swing a mean lightsaber.

    Star Wars Miniatures: Republic Commando - Boss Info

    Figure: Republic Commando - Boss
    Faction: Republic
    Cost: 19
    Hit Points: 30
    Defense: 17
    Attack: +9
    Damage: 20
    Set #: 33/60
    Rarity: Uncommon
    Special Abilities:
  • Order 66
  • Mobile Attack - Can attack before and after moving.
  • Stealth - If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.
  • Commander Effect:
  • At the end of this character's turn, 1 follower who's name contains Republic Commando can make an immediate attack.
  • Star Wars Miniatures: Republic Commando - Boss Strategy Tips

    This guy is the leader of the clone troopers from the [kwlink]Star Wars: Republic Commando[/kwlink] video game and he brought his whole squad to the [kwlink]Star Wars Miniatures[/kwlink] game! With Mobile Attack and Stealth to make up for his low Hit Points, he can run around, blasting enemies, while Sev takes extra Deadeye shots for hefty damage.

    Star Wars Miniatures: Jedi Consular Fig Info

    Figure: Jedi Consular
    Faction: Old Republic
    Cost: 16
    Hit Points: 60
    Defense: 18
    Attack: +9
    Damage: 20
    Set #: 2/60
    Rarity: Uncommon
    Special Abilities:
  • Melee Attack - Can attack only adjacent figures.
  • Force Powers:
  • Force 3.
  • Force Alter - Force 1: range 6; any 1 enemy rerolls its last attack.
  • Force Stun - Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11.
  • Star Wars Miniatures: Jedi Consular Strategy Tips

    This fig represents one of the three kind of Jedi you could play in the [kwlink]Star Wars: Knights of the Old Republic I & II[/kwlink][kwlink]video games[/kwlink]. The Jedi Consular isn't as [kwlink]smashy-smashy[/kwlink] as the Jedi Guardian, or as skilled as the Jedi Sentinel, but he's the master of the Force! For 16 points you get a Jedi that can protect your big characters from deadly attacks, stun your opponent's powerful warriors and kick some butt at the same time!

    Star Wars Miniatures: Champions of the Force Preview Images #3

    Ulic Qel-Droma started as a jedi, became a horribly powerful sith, then lost all his powers! The Atgar Cannon is great for blasting AT-ATs and hordes of weak troops, but it's useless against Jedi or Sith.

    Star Wars Miniatures: Ulic Qel-Droma Fig Info

    Figure: Ulic Qel-Droma
    Faction: Sith
    Cost: 61
    Hit Points: 160
    Defense: 23
    Attack: +16
    Damage: 20
    Set #: 19/60
    Rarity: Very Rare
    Special Abilities:
  • Double Attack - On its turn, this character can make 1 extra attack instead of moving.
  • Melee Attack - Can attack only adjacent enemies.
  • Unique

  • Force Powers:
  • Force 4.
  • Lightsaber Block - Force 1: When hit by a melee attack, this character takes no damage with a save of 11.
  • Master Speed - Force 1: This character can move 6 extra squares on his turn as part of his move.
  • Sith Rage - Force 1; +10 Damage on all attacks this turn.

  • Commander Effect:
  • Your squad may include Mandalorian character. Mandalorian allies within 6 squares gain Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead).
  • Star Wars Miniatures: Ulic Qel-Droma Strategy Tips

    He's big, he's bad and he was the second in command of the Sith when the Great Sith War exploded across the [kwlink]universe[/kwlink]. He also defeated Mandalore, the leader of the deadly Mandalorian warriors, so when he says "Jump!" they say "[kwlink]Want fries with that?[/kwlink]" In the [kwlink]Star Wars Miniatures[/kwlink] game he's a powerful warrior who can haul buns across the map fast enough to keep up with Grievous's Wheel Bike and other fast figs. Unfortunately, he's not a great damage dealer and can't deflect ranged attacks. His Commander Effect might rock, but nobody will know until some Mandalorian figs come out.

    Star Wars Miniatures: Hoth Trooper With Atgar Cannon Info

    Figure: Hoth Trooper With Atgar Cannon
    Faction: Rebel
    Cost: 15
    Hit Points: 80
    Defense: 8
    Attack: +3
    Damage: 30
    Set #: 43/60
    Rarity: Rare
    Special Abilities:
  • Fragile 40 - This character can't attack as long as his Hit Points total is less than 40.
  • Heavy Weapon - Can't attack and move in the same turn.
  • Machinery - Industrial Repair removes damage from this character.
  • Speed 2
  • Splash 10 - If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.
  • Star Wars Miniatures: Hoth Trooper With Atgar Cannon Strategy

    These cannons were used to blast the massive [kwlink]AT-AT[/kwlink]s in the battle of Hoth and now you can use 'em in any battle. They're no good against powerful Jedi or Sith warriors, but if your opponent is using lots of Battle Droids or Stormtroopers, they're awesome for blasting a bunch of them with one shot. Keep a high-defense character in front of them cuz 50 damage will shut one down and they're super easy to hit, or keep a repair droid handy for some battlefield band-aids.

    Star Wars Miniatures: Champions of the Force Preview Images #2

    Yoda of Dagobah is a wise tutor who can make an ally a master of the Force. Coruscant Guards protect the Imperial capital planet from Rebels and other threats.

    Star Wars Miniatures: Yoda of Dagobah Fig Info

    Figure: Yoda of Dagobah
    Faction: Rebel
    Cost: 36
    Hit Points: 120
    Defense: 20
    Attack: +0
    Damage: 0
    Set #: 45/60
    Rarity: Very Rare
    Special Abilities:
  • Unique
  • Light Tutor - At the start of the skirmish, choose an allied Rebel character. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally: it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gets 1 Force point.

  • Force Powers:
  • Force 2. Force Renewal 2
  • Force Alter - Force 1: range 6; 1 enemy rerolls its last attack.
  • Force Defense - Force 3: Cancel a Force power used by a character within 6 squares.
  • Force Spirit 6 - If this character is defeated, immediately add 6 Force points to an allied character with a Force rating; that allied character can spend Force points 1 extra time per turn for the rest of the skirmish.
  • Force Stun - Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11.
  • Master of the Force 3 - May spend Force points up to 3 times in a single turn.

  • Commander Effect:
  • Characters in your squad with a Force rating can spend Yoda of Dagobah's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Yoda's).
  • Star Wars Miniatures: Yoda of Dagobah Strategy Tips

    The lil' [kwlink]green guy[/kwlink] can't attack, but he gives everybody else in your squad a serious boost, even after he "becomes more powerful than you could possibly imagine". Team him up with Force characters, especially ones with cool powers, and march him out at the front of your troops to cause as much mayhem as possible until he gets defeated.

    Star Wars Miniatures: Coruscant Guard Fig Info

    Figure: Coruscant Guard
    Faction: Imperial
    Cost: 15
    Hit Points: 60
    Defense: 17
    Attack: +8
    Damage: 10
    Set #: 46/60
    Rarity: Common
    Special Abilities:
  • Dark Armor - Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.
  • Double Attack - On his turn, this character can make 1 extra attack instead of moving.
  • Melee Attack - Can only attack adjacent enemies.
  • Rapport - This character costs 1 less when in the same squad as a character whose name contains Vader.
  • Star Wars Miniatures: Coruscant Guard Strategy Tips

    These troops aren't great at causing damage, but they can soak it up like pros! Stick them in front of your more important troops and charge your enemies squad. Their Dark Armor and solid Hit Points will keep them going while [kwlink]Darth Vader[/kwlink] marches in to mop up the other goons.

    Star Wars Miniatures: Champions of the Force Preview Images

    The Varactyl Wrangler is a weak troop, but he can keep your fierce monsters under control so they don't go berserk. The Dark Trooper Phase II droids are soldier robots designed by the Emperor's evil Galactic Empire.

    Star Wars Miniatures: Varactyl Wrangler Fig Info

    Figure: Varactyl Wrangler
    Faction: Fringe
    Cost: 6
    Hit Points: 10
    Defense: 12
    Attack: +3
    Damage: 10
    Set #: 60/60
    Rarity: Common
    Special Abilities:
  • Empathy - Allies with Savage within 6 squares lose Savage.
  • Grenades 10 - Replaces attacks: Range 6; 10 damage to target and to each character adjacent to that target; save 11.
  • Melee Attack - Can attack only adjacent enemies.
  • Star Wars Miniatures: Varactyl Wrangler Strategy Tips

    Keep this guy away from combat! Don't let his grenades fool you, this guy needs to be cowering behind a wall as he gives your Rancor the "Good monster, have a cookie!" treatment. Team him up with a strong [kwlink]commander[/kwlink] to boost all your beasts and it's party time! Once all your monsters have been defeated, then have him start tossing his grenades. But, if you ever let him use his normal attack, you need to have your brain checked.

    Star Wars Miniatures: Dark Trooper Phase II Fig Info

    Figure: Dark Trooper Phase II
    Faction: Imperial
    Cost: 20
    Hit Points: 50
    Defense: 16
    Attack: +7
    Damage: 30
    Set #: 48/60
    Rarity: Uncommon
    Special Abilities:
  • Droid - Immune to critical hits; not subject to commander effects.
  • Flight - Ignores difficult terrain, enemy characters, low objects and pits when moving.
  • Star Wars Miniatures: Dark Trooper Phase II Strategy Tips

    This great, big, stompy [kwlink]robot[/kwlink] is the little bro to the Dark Trooper Phase III from the [kwlink]Star Wars Miniatures: Universe Huge[/kwlink] expansion set. This robotic soldier is a solid warrior that does a pile of damage when it hits! The trick is that it's not a great shot and it's pretty easy to take down. To use these [kwlink]goons[/kwlink] well, back 'em up with some el-cheapo troops who can provide cover and combine fire to make sure they blast your opponent's troops to bits.

    More Exclusive Star Wars Previews to Come!

    This is just the tip of the iceberg! We have more [kwlink]preview pics[/kwlink] and info of the upcoming Star Wars Miniatures: Champions of the Force expansion set, including the detailed 411 on two figs you've already seen in the Inquest Gamer magazine #134 - Panchoman, Jedi supreme! And, a guy who's enjoying his legs while he still has 'em.

    Thoughts? Questions? Comments? Email !

    Related Stories:

  • [kwlink]Star Wars Miniatures: Revenge of the Sith Set Review[/kwlink]
  • [kwlink]Star Wars Miniatures: Rebel Storm Game Review[/kwlink]
  • [kwlink]Star Wars Miniatures: Universe Huge Set Review[/kwlink]
  • [kwlink]D&D Miniatures: Underdark Expansion Set Review[/kwlink]
  • Get More Game News Here!
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