These are the training grounds for the new students seeking to become knights, the greatest force in the human realm. In the course of about a year, students receive their basic training to become great fighters, elegant, and a powerful force.
Can you make it through the training?
Age: (14-18 )
Looks: (Picture or description)
Bio: (Don't you DARE put nobody knows/hasn't told)
Skills or Talents: (For example, archery or the ability to write. If it seems remotely useful, you NEED to put it here)
Clothes: (All students wear a white tunic with a blue collar and cuffs)
Weapon of Choice: (Must be medieval, a broadsword or crossbow, for example.)
Unlike most games on the site, here I will not be playing any specific character, I'm going to be playing the role of a dungeon master. What does this mean for the game? Hopefully, a structured setting that ensures fairplay and avoids godmodding. I'm going to be doing behind the scenes stuff, advancing a few plot elements and playing NPCs. I put a lot of work into the setting, so don't be afraid to have your character explore the town and talk to its inhabitants.
However, I plan to be strict yet fair. I want all the players to abide by rules (only a few, but they're important). They aren't limitations on what your character wants to do or will do, so much as what they can do. This ensures we avoid godmodding and Mary Sues.
~A Note on Characters~
Look, I'm going to be upfront, in this setting there's no (legal) magic, so your characters aren't wizards, and if they were, they'd be executed.
Also, you're still young. Now, I'm sure some of you will say you were trained beforehand, and that's understandable. But your character will ultimately be young and inexperienced, most others, especially full knights, have far more training and experience. So don't pick fight with the grizzled war vet.
Lastly, you're all humans, with human limitations. This is a fantasy realm, but keep the conditions realistic.
2)You're a human being
~A Brief History of the setting~
You live in the great nation of Astora. It's a relatively nice country, and the game takes place in the port city of Aerid. A large number of merchant ships come through here, making it a wealthy town, to the delight of the nobles in charge. In addition, it also brings in various goods and people. The only thing that's difficult to get is weapons, which are taxed quite heavily.
Up until around thirty years ago, a series of wars were abundant between the human nation of Astora and the neighboring nonhumans, dwarves, elves, and the like. They were eventually driven to the neighboring mountains and forests. However, the effects are still felt, and most humans' feelings range from distrust to full blown hatred.
The academy is a training school for the Templar Knights, a group of warriors tasked as the champions of Astora. Their head is Garralt, a man of almost sixty, who is well respected and revered by the others of the order. However, he did not gain this status until about a year ago, after being on pilgrimage for almost two decades to show his devotion. Those who have served alongside him hail him as either a master swordsman or a genius strategist.
NOTE FOR NEW PLAYERS
Upon joining the game, it is to be assumed that your character was always a student since the beginning of the year, but that he is only now doing things relevant to the story. This is done for convenience's sake, and also a few IC reasons.
I think that's everything we need for now, but more will be explained in-game and added, so check in every once in a while.
I'm not too picky about who joins, so just post a character sheet and I'll approve you as soon as possible.