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Roads to Nowhere (open! please join)

Celebs cartoon
Posted 5 months ago

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Earth 2033
After an economic collapse that affected half of the world, money, food and medicine have become so scarce groups have formed that fight over precious resources...these factions are at war and greater states of the US have been reduced to rubble and ruin. these areas are referred to as the War lands and are very dangerous to travel through...however a father and his sick and dying daughter have no choice but to traverse this horrid wasteland to get the medication she needs.....with a heavily armoured bus he has also decided he must help people escape this dreadful war.

this is a story of hope and survival in a world we no longer recognise...
and the things we must do...will haunt us forever....

Name:
Age:
Gender:
Appearance:
Personality:
Weapons:
Bio: (required)

KT
"We were not born monsters....but we became them when they abused there power"-Me

"oh no the scary things aint in the picture...its beyond...look closely"-me

"you know when a specific view takes over...mankind has a problem"-me

"politics....just a fancy word for boring"-me


Posted 5 months ago

Posted By:

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Factions (you may join 1)

Scavvers (wasteland survivors who primarily scavenge for scrap and sell to the Marketeers. they avoid conflict but are willing to fight if needed, this is the smallest faction)

Dunvers Legion (a very large group of ex military maniacs led by Croner Dunver, a general who wants to conquer the War Lands. they are very hostile and to join you must kill at least 3 people from opposing factions. this is the most powerful and hostile faction)

The Peoples Union Of America or TPUOA (a reclusive group of scientists and politicians who are trying to get peace throughout the wastes. they do not engage in any conflict and often organise meetings between Dunver and Galatax. there numbers are unknown and they have no official location but trust me...if they want you to join...theyll find you)

Ferals (the second most hostile group in the Wastes, the Ferals is led by a group of 3 individuals....Galatax the Destroyer, a man who is convinced he is not from earth....Gorgon a woman who paints her skin green and has long dreadlocks and has a forked tongue as she believes she can commune with reptiles...and finally Grub....Grub is renowned as a creep and barely speaks but when he does...you wont be sleeping for a couple of months...he deals with feeding the members.....the Ferals are easily regarded as insane and unlike Dunver they take no prisoners and force newcomers to feast on there kills.....)

The Marketeers (the Marketeers are the only way of getting income in this damn hellhole...they give out bounties and pay a pretty penny for the heads of wanted men or women...they also give out other jobs like farming or guarding convoys....they will accept anyone so long as they can prove there intelligent enough or you could be a bounty hunter)

KT
"We were not born monsters....but we became them when they abused there power"-Me

"oh no the scary things aint in the picture...its beyond...look closely"-me

"you know when a specific view takes over...mankind has a problem"-me

"politics....just a fancy word for boring"-me


Posted 4 months ago

Posted By:

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Posts: 4

Name: Tallin 
Age: 14
Gender: Female
Appearance: Dirty blonde, jaggedly cut, straight hair that falls to the top of her shoulders and an elfin like face with a stub, upturned nose and cracked, cold lips, and pale, bruised, grubby skin. On eye is grey-blue, dull but determined, the other is white with no iris or pupil, and a scar running across it. 
Personality: Stubborn, doesn't listen to anyone and likes to do the opposite of what people tell her to do. She won't do anything she doesn't want to, and then she is very hardworking and perseverant. If you earn her trust, she will do anything to protect you and will stay loyal. Even if tortured, she will not give up any precious information. She tends not to  associate with anyone, and prefers to work alone. Her logic is; you make one friend, you make a lot more enemies. However, there is one person to which this does not apply; she is terrified of her father, and only he is able to get her to do what he wants.
Weapons: She always carries around a handgun, a dagger, a catapult with a small bag full of sharp, chiseled rocks, and her morning stars. She prefers close combat but her catapult is just in case.
Bio: Tallin has lived with her father, Salvodore, her entire life. He is Dunver's right hand man, and treated her horribly. She had the heart of her mother (a TPUOA specialist doctor who Salvodore had an affair with when she was arrested by the Legion) and hated the things her father and Dunver were doing. She wished to escape from the fortress that was the headquarters of the Legion, and also her home, and ran away after a terrible argument with her father's personal assistant - Flint, had left her bruised and crying. Her scar came from when she was 8, and Dunver lashed out at her to show her the true meaning of pain. 
She has been on the run for 2 months, and is trying to avoid being found. She has temporarily joined the Scavvers, but doesn't really associate or speak with any of them, just sticks to her own. There are bounty hunters searching for her, and a large price on her head, so she has to trade anonymously with the Marketeers. Thankfully, the money she stole from her father before she ran away is enough to keep the Marketeers questions away, and for them to turn a blind eye of whatever suspicious things they might find. 



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