The Destiny of Zorro :: Wii Game Review
The legendary man in black is back and on the Wii! The motion controls and gameplay, however, is less exciting.
Before Antonio Banderas portrayed the swashbuckler on the big screen, Zorro was alive in books and in people's imaginations. The Destiny of Zorro allows players to experience, first hand, the heroics of the masked man through various levels that represent different stories that are Zorro classics.
Mastering the Sword Requires a Life Time
The big important thing for Destiny of Zorro is the swordplay. The entire game can succeed or failed based on the controls and gameplay surrounding swordplay and, unfortunately, it does not do well.
Basic fencing movement is done by waving the Wiimote randomly, in whatever fashion you like. Striking your opponents with these attacks, however, will not hurt them. Instead, it charges a green meter on the bottom lefthand side of your screen. You can hold the B button and more waggle to use some of the green meter and inflict damage on your foes. The need to charge up a meter before being able to even hurt enemies makes the already dull game even longer and annoying.
Aside from overpowering your opponents, you can also use the charged meter to perform Z moves that have various effects, such as healing. Activating these moves require you to draw the iconic Z on the screen. However, this is done not with the pointer, but with motion controls and requires several attempts before it can be used semi-reliably. All the while, you still lose your charged meter if you fail the Z.
Zorro: Good or Bad?
Like Robin Hood, Zorro is a friend to the poor and an enemy to the rich. However, you may not learn this in the game as the story is limited. The AI and gameplay also leaves a lot to be desired, being too easy and boring overall.
If you have nothing better to do this summer, then give this game a try. But, for the most part, it should be avoided.
ESRB Rating: E for Everyone