Drawn to Life: The Next Chapter :: Wii Game Review
With a robust editing mode and traditional platforming gameplay combined, Drawn To Life: The Next Chapter brings the franchise to Wii for the first time.
With a robust editing mode and traditional platforming gameplay combined, Drawn To Life: The Next Chapter brings the franchise to Wii for the first time. Draw and play in real-time as you create platforms to jump on and solve puzzles using the Wii-mote to help create your environment.
Gamers with a short attention span or little patience be warned, much of your time in Drawn To Life is spent doing just that: drawing and bringing to life. Create things to reach higher platforms, draw what you want certain items to look like, such as your health pickups and your character, and decorate your surroundings with the in-game creation tool. As you can see, there’s a lot of drawing to do, which slows down the gameplay, but can also make it more interesting if you’re a budding artist. Some of it even serves a purpose like the monkey tail you draw your character near the start of the game.
When you’re not busy using the creation tool, the rest of your time will be spent running around grabbing coins, jumping on the heads of your enemies and using the in-game drawing tool to quickly build a path to an out-of-reach area. The quick in-game drawing is implemented very well and can usually be done on the fly with little obstruction to the flow of the game. The game controls as well as you’d expect a platformer to, responding to twitch movements as I tried to avoid falling to certain death.
Drawn to Buy?
What Drawn to Life: The Next Chapter does it does pretty well. The drawing aspects, when blended seamlessly in the game work well but it does take you out of the action quite a bit to draw inconsequential items a lot of the time. If you don’t mind the slowing of pace and love the idea of being artistically creative within a video game then pick it up, others should be more cautious and rent first.
ESRB Rating: E for Everyone