Duel Masters TCG: Thundercharge of Ultra Destruction Set Review
The Thundercharge of Ultra Destruction expansion is bringing 60 new cards to the Duel Masters Trading Card Game and we have the 411 on 'em right here. Gary reviews everything from the new Charger and Stealth powers to the Super Rare cards and more. Check out what he has to say, right here.
New Powers in the Thundercharge of Ultra Destruction SetThis [kwlink]Duel Masters set[/kwlink] has two and a half new powers to add new strategies to your deck. Here they are.
Rockin' and Rollin' With the Thundercharge of Ultra DestructionThere are a lot of good cards and powers in this expansion set. Charger lets you summon big monsters fast and creatures that can't be blocked can attack and, unless your opponent has Blockers, they can't smush the creature afterwards!
Problems with the Thundercharge of Ultra DestructionOk, creatures that power up when you have no Shields left? Gimme a break! Cards that only work when you're losing are weak compared to cards that will help you win. The Stealth power isn't too hot either because it only works against one Civilization so if your opponent isn't playing that Civilization, it's useless.
The Final Word on Thundercharge of Ultra Destruction?This set has some weak cards, but the Charger cards and creatures that can't be attacked, like the awesome Otherworldly Warrior Naglu, are crucial if you want to kick butt! There are also tons of other good cards, including a few that do wacky things as soon as they get destroyed, that make it worth grabbing a few boosters of Thundercharge of Ultra Destruction.
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