Inside EA - the Making of skate

Coutesy of EA
EA's skate, the revolutionary new skateboarding video game for Xbox 360 and PS3 is on the way! It's a brand-new, super-cool way to pull the moves that have, so far, been all about Tony Hawk and his video games. Gary managed to sneak all the way through EA's air vents into the office of Jay Balmer, one of the three people behind skate, for a chat about how the game was made. Here's the 411 on the creation of skate!
skate - March 2005: A Game is Born!
It all began when
Jay Balmer,
Scott Blackwood and
Chris Perry sat down in
March 2005 and decided to make a skateboarding game. They formed the first skate team and made a One Sheet summary of the game. Their bosses liked the idea, so they got rolling!
skate - Early Sketches of the City of San Vanelona
An early San Vanelona Sketch
San Vanelona Computer Image
skate - June 2005: Making the Game
The team of three had grown to
12, a big
presentation was shown to EA and they liked it. So skate began production - actually making the game with
programmers,
artists and more. Every
three months they reported to EA, sort of like a
report card, and they kept working and working and working and working.
skate - November 2005: Bring on the Pros
Even though the EA team was full of skaters, you can't make a skating game without the pros!
Danny Way got the call first as EA flew down to hook up with the skating legend, show him some videos and talk to him about the game. Before you can say
"Holy moley he ollie'd the Great Wall of China!" Danny was doing motion-capture and more. Soon after Danny joined the team, more
pro skaters joined the team to help out.
skate - A Downtown Sketch and a Development Screenshot
A Sketch of Downtown
skate's First Hippy Flip
skate - Going Pro!
Working with
pro skaters, EA took videos of how they moved, how they pulled their
gravity-defying tricks and, most importantly, what they had to say. When you see a pro move in skate, it's how they really move. When you talk to one, it's what the pro actually said! The pros also told EA what
skate parks and cool areas to add to the game, including
Danny Way's 20-acre Mega Compound that you can
unlock as the
final area in the game!
skate - June 2006: Big Team, Big Game
As skate got bigger, so did the team as it grew to about
120 people. But, what were they doing? The team was building the virtual city of
San Vanelona - a mix of San Francisco, Barcelona and Vancouver (Kidzworld's home town!). They were also building
digital people and
3D objects - everything from massive skate parks to
hats and
hairdos.
skate - Parties, Bugs and Fun Facts
For more info on the making of skate, including the truth about
parties,
bugs and some
fun facts,
click here.
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